AI Insights · Timothy · October 2022
Top 5 Final Fantasy Games on Android in the US, Q3 2022
Discover the performance trends of the top 5 Final Fantasy games on the Android platform in the United States during Q3 2022. Data includes weekly revenue, downloads, and active users.
During the third quarter of 2022, the performance of the top five Final Fantasy games on Android in the United States exhibited various trends in weekly revenue, downloads, and active users. Below is a detailed overview based on data from Sensor Tower.
Final Fantasy XV: A New Empire experienced a gradual decline in weekly revenue, starting from around $121K at the end of June to approximately $90K by the end of September. Weekly downloads fluctuated slightly, peaking at 635 in mid-September. The game saw a consistent drop in weekly active users, from 5.7K at the beginning of the quarter to 4.1K by the end.
FINAL FANTASY BRAVE EXVIUS showed varied revenue trends, with a high of $150K in early July and a low of $46K in late August. Weekly downloads spiked to 1.1K at the end of August but generally hovered around 700. Active users remained relatively stable, averaging around 5.5K, with a slight dip to 4.7K in mid-September.
FINAL FANTASY BE:WOTV had notable revenue peaks, reaching $125K in mid-September and $148K at the end of the month. The downloads saw a significant increase in mid-July with 2.1K and another peak of 3.2K in mid-September. Weekly active users were quite stable, averaging around 12K to 13K throughout the quarter.
DISSIDIA FINAL FANTASY OO had fluctuating weekly revenues, with a notable peak of $127K at the end of June and another rise to $99K at the end of September. Downloads spiked to 3.9K at the end of August. Active users also showed an increase, peaking at 4.3K in late August.
FFVII The First Soldier had lower revenue compared to other titles, starting at around $6.6K at the end of June and declining to approximately $3.4K by the end of September. The game did not register any downloads during this period. Active users decreased steadily from about 2K at the beginning of the quarter to 654 by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.